Quadrant-A is a small point-and-click game made in Unity. A personal project, my aim was to make it as quick as possible. As such, I made the entire game under a day.
During this project, I was the only person aboard, so I both developed it and created all the 3D models apart from the hologram effect.
This project was entirely to train myself in making a viable game in the shortest timespan possible. While not revolutionary code-wise, I managed to applicate some Game Programing patterns that fluidified my workflow.
One year later, I decided to completely update it visually and mechnically, resulting in the current product. I did so because I wanted to elevate the graphical level of the original that was very bad. So I added environment, glow, more meshs and a revamped UI.